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3 Pokémon Titles That Were Denied the Love They Deserved

Following a vision of global harmony thanks to Pokemon Go, it's undeniable that the creature-catching series stands as one of the most popular gaming titles around. The iconic Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The ongoing excitement around trading card values guarantees almost daily Pokemon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral annually.

However despite that pervasiveness and fame, some Pokémon games that are totally underappreciated. These represent titles that failed to receive their proper due, or were buried under the excitement of the mainline series. They're Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got follow-ups or modern remakes. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a pet. Sure, modern titles include small features like these in modern games—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a bad if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never understood that Ranch's concept to watch your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on running the game 24/7. The streamer who runs the channel states that, after almost twenty years of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


With numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu

About the author

Mary Dorsey

Maya is a tech-savvy lifestyle writer who explores how digital trends intersect with everyday life, sharing practical insights for modern readers.

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